Terrain Engine - University Project


I made this project for a module at uni. It’s a terrain map based on perlin noise with flat face lighting, It was the first project where I picked up a lot of the 3D maths used in games and learned about simulation. It was my first project using GLSL with C++ and also the project I optimised for an optimisation module in my final year. Getting deep into learning more about memory management and Object-Oriented design.

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